Developer: Valve
Publisher: Valve Platforms: Windows, Mac OS X, Linux Released internationally: October 27, 2005 (Windows), June 27, 2013 (Linux), July 16, 2013 (Mac OS X)
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This scenario takes place in a ruined port (#1) which is controlled by the enemy soldiers.Enter the pier and approach the old man. Follow him to the gate, picking up the supply crates (#2) with a Gravity Gun (don't enter the water, some deadly fish in there). For Half-Life 2: Lost Coast on the PC, GameFAQs has 51 cheat codes and secrets. Trying to give Half Life 2 Lost Coast another life. Its very good short level that didnt make it in the HL2 coast level section. Its not very popular and i think it deserves way more because its very excelent level. Im gonna try fiddle with the gameplay a little bit:D but not too much only some. Half-Life 2: Lost Coast is a technology demo showing off the Source engine's HDR rendering capabilities. The town of St. Olga, where the game is set, was originally slated to take place between the levels Highway 17 and Sandtraps, but was dropped. Lost Coast was released on October 27, 2005 as a.
Half-Life 2: Lost Coast is a demonstration game on the Source Engine's high-dynamic-range rendering capabilities originally a tech presentation based on a part of Half-Life 2 that was recycled into its own game.
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Unused Textures
All textures seen here were used in previous iterations of the playable map and can be found in lostcoast_pak_dir.vpk/materials/lostcoast/nature/.
dirtfloor002a.vtf
grassfloor003a.vtf
rockwall019a.vtf / rockwall019a_height.vtf / rockwall019a_normal.vtf
rockwall020a.vtf / rockwall020a_height.vtf / rockwall020a_normal.vtf
rockwall020b.vtf (duplicate of rockwall020a.vtf) / rockwall020b_height.vtf / rockwall020b_normal.vtf
Half Life 2 Characters
rockwall022a.vtf / rockwall022a_height.vtf / rockwall022a_normal.vtf
sandfloor007a.vtf / sandfloor007a_height.vtf / sandfloor007a_normal.vtf
sandfloor007b_height.vtf
Unused Map Models
Two models, a mossy rock and a scaffolding, that are never used in any of the maps provided but rather in previous iterations of them.
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Unused Commentary
An unused commentary track detailing how normal maps were used for a rock's texture.
Sorry, your browser either has JavaScript disabled or does not have any supported player.
You can download the clip or download a player to play the clip in your browser. 'The rock texture is an example of using normal maps. Our texture artists in the past have just had to be illustrators, mainly use Photoshop, painted the textures by hand, or use photographic reference. But what we're finding now is we're moving into next-generation content we want to have them also have the ability to model the texture in three-dimensions. So, they'll often use a package like XSI to actually build geometry for these rocks. So the normal map is basically taking a high-res, 3D model and rendering that onto a 2D surface. This way we can create the illusion of an object having much higher polycount than it actually does. So, for instance for these rocks, it's completely flat surface, but the normal map is creating the illusion of them bumping up out of the sand.' Unused Fisherman Lines
The Fisherman was originally going to be a lot more talkative and adventurous. (Hint: Hook/Boat puzzle)
Missing Fisherman Lines
level_voices_lostcoast.txt contains all of the Fisherman's lines. Most of them referenced in the file are missing from the files and have been listed here. Captions for the non-existent lines also exist for many of them and also have been added to the list:
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This scenario takes place in a ruined port (#1) which is controlled by the enemy soldiers. Enter the pier and approach the old man. Follow him to the gate, picking up the supply crates (#2) with a Gravity Gun (don't enter the water, some deadly fish in there).
Head up (#3). In a moment you'll see the first enemy soldiers (#4). Kill them. Remember that you'll be attacked from above, so keep an eye on your surroundings. Use your Colt to eliminate distant targets.
When you are up you'll see wooden stairs (#5). When you try to use them, they will be destroyed. Head down and jump towards the supply crate and another stone platform. Go forth, eliminating all the enemies. After a short walk you'll see the enemy soldiers dropping from above. Kill both them and the enemies who are on the lower level. Jump to the other platform (#6) and go up.
Half-life 2 Lost Coast Pc Cheats
When you're near the first building (#7), you can rest for a while. You won't be attacked by anyone for a while. Look around your surroundings and find the supply crates. When you're ready to go, head for the church (#8).
Open the door and enter the big hall (#9). Gather the ammo and use the regeneration points on the walls. Near the altar you'll find strange machinery (#10). Use the Gravity Gun to tear out the casing from I, and then throw something heavy in there. Prepare for a heavy fight.
First you'll be attacked by spiders. You'll hear a gunboat outside. Wait for the enemy soldiers to enter the church and kill them all. When the area is clear, go to the main entrance.
There's a small balcony to the left (#11). Here you can destroy the gunboat, using the rocket launcher (should you run out of rockets, there are some near the altar). When you shoot it down, go back to the church. Some new enemy soldiers will break in through the door (#12).
Half-life 2 Lost Coast Release Date
Turn right and enter the platform. There's a crate with rockets here (#13). Refill your ammo - you'll need it for another gunboat. The fight won't be easy. The chopper has a lot of free space to avoid the missiles, and you can only hide behind the sheets of metal that are easily destroyed by its attacks. When you destroy it, retreat back, as its pilot will decide to crush the airship into you.
Move to the edge of the platform and jump down to the planks (#14). Find a passage between the scaffolds (#15) go forth. You'll see an elevator (#16) that will take you right to the end of the scenario.
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